Post by Zensi on Mar 5, 2017 23:22:42 GMT
In a few days the armor design will be changing. Since maintain will be changing the way the math works, we can now have higher level armors. The new armor will change will work the same, but the way you calculate its contribution will be different. Previously each block added its effect to the total. We are now assuming it will have a multiplicative contribution.
Here is a simple example, assume you have to units that produce a 50% discount. How does the total compare.
Previously: 50% + 50% would give you 100%
New math: 1/(1+ 50%+50%) give you 50% discount
In the current system 14 blocks with a 7% protection will reduce the damage by 98% (7% * 14), any more blocks or higher protection would break the system as the damage would become negative. With the new math, you should never be able to reach 100% protection. In fact it might be difficult to go beyond 70%.
So how do the two systems compare? The new math effect is geometric, and not linear. This entails, at at one point the damage absorbed by the armor will become less compared to the old design. At that point, you will need to upgrade your armor to receive a similar benefit as the current system. So if your ship is a ironclad design (turtle), you won't be able to absorb all damage. The graph below compares the current (blue straight line) and the new system (red curve).
Assuming your armor is maxed out (level 7), there are some cutoff points where you need to upgrade to maintain or improve your protection. Any room with less than 8 blocks of armor, will now be better protected from damage than before. The space between the red and blue lines, show how much extra protection you have. As you can see from the graph, the most gain is for rooms with 3 or 4 blocks. Beyond 8 blocks this reverses and the space between the lines, is the protection you won't have.
So if you have a room with 4 blocks you will need to upgrade your armor to a level 8 to receive a similar protection. Any room with 6 blocks will require a level 10 armor to receive the same protection. However, maximizing your armor will provide added protection, as the graph shows.
However, if you had a room with 3 blocks before, you will be doing much better now. If you get your armor maxed out (12), the damage to the room will be reduced by about 15% (79% vs 68% now). This is almost what you got with 5 blocks before.
For a turtle class, you won't be able to reproduce it with the new armor. For instance if you had the hangar fully armored, you absorb 98% of the damage. With the new system, 14 blocks of level 12, you will only absorb 69% of the damage. Still hard to kill, but not impossible.
Here is a simple example, assume you have to units that produce a 50% discount. How does the total compare.
Previously: 50% + 50% would give you 100%
New math: 1/(1+ 50%+50%) give you 50% discount
In the current system 14 blocks with a 7% protection will reduce the damage by 98% (7% * 14), any more blocks or higher protection would break the system as the damage would become negative. With the new math, you should never be able to reach 100% protection. In fact it might be difficult to go beyond 70%.
So how do the two systems compare? The new math effect is geometric, and not linear. This entails, at at one point the damage absorbed by the armor will become less compared to the old design. At that point, you will need to upgrade your armor to receive a similar benefit as the current system. So if your ship is a ironclad design (turtle), you won't be able to absorb all damage. The graph below compares the current (blue straight line) and the new system (red curve).
Assuming your armor is maxed out (level 7), there are some cutoff points where you need to upgrade to maintain or improve your protection. Any room with less than 8 blocks of armor, will now be better protected from damage than before. The space between the red and blue lines, show how much extra protection you have. As you can see from the graph, the most gain is for rooms with 3 or 4 blocks. Beyond 8 blocks this reverses and the space between the lines, is the protection you won't have.
So if you have a room with 4 blocks you will need to upgrade your armor to a level 8 to receive a similar protection. Any room with 6 blocks will require a level 10 armor to receive the same protection. However, maximizing your armor will provide added protection, as the graph shows.
However, if you had a room with 3 blocks before, you will be doing much better now. If you get your armor maxed out (12), the damage to the room will be reduced by about 15% (79% vs 68% now). This is almost what you got with 5 blocks before.
# blocks | damage | Armor level | damage |
---|---|---|---|
1 | 93% | 6 | 93% |
2 | 86% | 6 | 86% |
3 | 79% | 7 | 79% |
4 | 72% | 8 | 71% |
5 | 65% | 9 | 65% |
6 | 58% | 10 | 58% |
7 | 51% | 11 | 51% |
8 | 44% | 12 | 44% |
For a turtle class, you won't be able to reproduce it with the new armor. For instance if you had the hangar fully armored, you absorb 98% of the damage. With the new system, 14 blocks of level 12, you will only absorb 69% of the damage. Still hard to kill, but not impossible.