Post by jzx3 on May 22, 2018 0:21:23 GMT
Crew Collections
“So basically with Collections, crews of the same collections get a passive ability once you've fulfilled the required amount of crews on the ship.
The bonus increases the more unique crew types u have of the same collection, up to a limit (requirements and limit are different per collection)
so for example having 5 unique crews of the same collection will have a stronger passive ability than a ship that has 3
1) Sharpshooter/Critical Attack (i think i's supposed to be called Critical Attack but i think iOS is still using the old name) - Chance to deal double damage (or was it 50%? forgot)
2) Medical - Restores hp to friendly crews in room when idle
3) Resurrect - Chance to resurrect with partial hp on death
4) Bloodthirst - Restores a percentage of health from damage dealt
5) EMP - Inflicts EMP effect on attacked rooms
6) Deathblow - Chance to instantly kill enemy
ALSO note that not all collections give passive ability, some give stat bonus. EMP targets ATTACKED rooms, so basically triggers on attack
...what i mean by unique is for example with savy soda collection, if you have Xin, Tomas, Kias, and Vincent, that would count as 4 uniques. any additional Xins or Tomas or any other crew that u already have on the ship don't count. they will still get the bonus but don't count for additional effect”
Bio-Recycler
“The Bio-Recycler has TWO functions:
1) It collects dead crew(both friendly and enemy) on your ship during battle and converts them to collectible gas
2) It allows you to sacrifice unwanted crews to be converted into DNA points, which can be spent to craft items”
Source: Discord posts by Savy devs (see #summaries section of the Pixel Starships Discord).
“So basically with Collections, crews of the same collections get a passive ability once you've fulfilled the required amount of crews on the ship.
The bonus increases the more unique crew types u have of the same collection, up to a limit (requirements and limit are different per collection)
so for example having 5 unique crews of the same collection will have a stronger passive ability than a ship that has 3
1) Sharpshooter/Critical Attack (i think i's supposed to be called Critical Attack but i think iOS is still using the old name) - Chance to deal double damage (or was it 50%? forgot)
2) Medical - Restores hp to friendly crews in room when idle
3) Resurrect - Chance to resurrect with partial hp on death
4) Bloodthirst - Restores a percentage of health from damage dealt
5) EMP - Inflicts EMP effect on attacked rooms
6) Deathblow - Chance to instantly kill enemy
ALSO note that not all collections give passive ability, some give stat bonus. EMP targets ATTACKED rooms, so basically triggers on attack
...what i mean by unique is for example with savy soda collection, if you have Xin, Tomas, Kias, and Vincent, that would count as 4 uniques. any additional Xins or Tomas or any other crew that u already have on the ship don't count. they will still get the bonus but don't count for additional effect”
Bio-Recycler
“The Bio-Recycler has TWO functions:
1) It collects dead crew(both friendly and enemy) on your ship during battle and converts them to collectible gas
2) It allows you to sacrifice unwanted crews to be converted into DNA points, which can be spent to craft items”
Source: Discord posts by Savy devs (see #summaries section of the Pixel Starships Discord).