Post by Zensi on Sept 9, 2016 11:56:34 GMT
Some useful terms to understand Pixel StarShips
Top Alliances
Rooms:
There are three kinds of Aircraft:
Crew abilities, ability Unique and up crew have abilities that are unlocked at crew lv10. They are single use per battle and are also game-changers.
Send us any term we missed
Crew | The character that run your ship |
Common | A type of crew with 1 ☆ |
Elite | A type of crew with 2 ☆ |
Unique | A type of crew with 3 ☆ |
Epic | A type of crew with 4 ☆ |
Hero | A type of crew with 5 ☆ |
Legendary | A type of crew with 7 ☆ from combining two 5 ☆ |
Special | A type of crew that only Savy gives |
Active Rooms | Those rooms with green bars |
Alliance | A group of captains that join to support each other with crew and ideas |
Alt | Another account used by the same player. Many players have an additional account, to take advantage of downtime |
Armor | A block that helps protect rooms in your ship. Needs to be touching a side of the room |
Beer Draw | The option to buy crew using bux to obtain 3 ☆ or better characters |
Boarder | Characters that are well-suited to being teleported to the opponent's ship to destroy rooms and crew |
Defender | A larger craft that attacks the enemy |
Dorito | Qtarian faction's ship |
Fed | Federation faction |
Golem | Qtarian faction's ship |
Hull Damage | The damaged caused to the ships hull, and is directly related to your HP. System damage translates to hull when the room has been destroyed |
Mineral Draw | The option to buy crew using minerals to obtain a 1 ☆ to 3 ☆ characters. This is how you start getting a crew together. |
Qtarian | Qtarian faction |
Room | Any building block you add to your ship |
Prestige | A research option that allows combining two level 40 crew of the same rarity, into another crew of a higher rating, using lab level 9 |
Spaced | A description of what happens to fired crew |
Squid | Qtarian faction's ship |
Squid | A top alliance during most of the first year |
System | Basically it is represented by the number of green bars in the room, and represents how much of that room is working. System damage refers to damage to a room |
Zombie | A crew that stands still in a room without action during battle |
Top Alliances
ARMADA | Conglomeration of PS, VM, ORION, and LL. |
AZ | Aurea Zero. Has a feeder alliance, Aurea Lux. |
DMH | Dark Matter Heroes. Has a feeder alliance, Dark Matter Legends. |
Drivers, ED | Elder Drivers. We don't like tdem. |
LL | Looting Lunatics |
PHOENIX | Top alliance. Combination of Wolfpack and SQUID. Affiliated witd Omega Pack and Lost Eden |
PS | Pillaging Scourge |
PWW | Prestige Worldwide. tdeir members like to alliance-travel. |
RG | Raging Goblins. |
VM | Vitrix Mortalis. Has a feeder alliance, Vitrix Ferrata. |
Zaki | Clan Zaki. May also refer to Clan Zaki II or Clan Zaki III. |
Rooms:
AA, ACL | Anti AirCraft laser. Destroys Aircraft. Unlocked at lv5. |
CAN, Cannon | Plasma Cannon. Fires similarly to a turret, has 3 health, must be reloaded with gas, and deals damage like a laser. Unlocked at lv7. Not to be confused with an Ion Cannon. |
EMPs | EMP missiles. Temporarily disables a room, similarly to a System Hack, except much shorter. |
FRE, Fusion Reactor | A larger, fourth reactor. Tedious to upgrade. Unlocked at lv8. |
Hangar | Releases Aircraft. Tedious to upgrade. Unlocked at lv6. |
ION, Ion Cannon | ...Ion Cannon. Slow to charge and deals a very destructive beam of death and Damage over time. Currently the only 3x3 room. Unlocked at lv11. Not to be confused with a Plasma Cannon. |
Junglers | Jungler Missiles. Deals a large amount of damage to crew. |
Medical, Medbay | Medical room. Heals crew currently in the room and also provides flu shots. Unlocked at lv8. |
MSL, Missiles | Missile Launcher. Slow to charge and must be reloaded regularly, but has plenty of utility. There are many kinds of launchable missiles. |
Pens, Penetrators | Penetrator Missiles. Deals a small amount of System damage. Also deals a large amount of Hull damage directly, even if it hits a room with health still. |
Radar | Displays the generated and excess power of your opponent's ship |
Scarlets | Incendiary missiles. Sets fire to a room, dealing damage over time to crew and preventing the burning room from being repaired. |
TLP, Teleport | Teleporter. Allows your crew to enter and destroy enemy rooms and crew. Widely considered to be the best weapon in the game. Unlocked at lv5. |
There are three kinds of Aircraft:
Defenders | Slow but high health |
Firehawks | Sets rooms on fire |
Interceptors | Quick but low health and damage |
Crew abilities, ability Unique and up crew have abilities that are unlocked at crew lv10. They are single use per battle and are also game-changers.
Crit | Critical Strike. Instantly deals damage to a singular target. Useful for defense. |
First Aid | Ability that restores health to the unit. Most First Aid crew are terrible but there are a few exceptions. |
Gasser | A crew with the ability Poison Gas, which deals damage to any enemy crew in the same room. One of three popular boarder abilities. |
Hacker | A crew with the System Hack ability, which delays the target's room progress. One of three popular boarder abilities. |
Heal, Healing Rain | Ability that heals all friendly crew in the same room. Useful for defense. |
Rusher | A crew with the Rush Command ability, which speeds the target's room progress. Known for use in Teleporters and Hangars. |
UD | Ultra Dismantle. Instantly deals an amount of System damage in the current room. One of three popular boarder abilities. |
Urgent Repair | Ability that instantly restores a set amount of System health. Not very popular. |
Send us any term we missed