Trainability is how much training capacity remains trying to achieve the following values.
If negative, you can't achieve these values
HP = 12
Attack = 3
Ability:
- Hack = 800
- Rush = 100 (using average toys in all the slots). The train value shown, is what remains after training for 100% rush
- In parenthesis is if you didn't train for 100 rush
- Using 12% for shirt, 15% for hand, 16% for pants, 18% for hats and 14% for accessory
- Dismantle = 6.5
- Repair = 6
- Gas = Critical = 12
- Healing Rain = 6
- First Aid (Tank): Ability + HP = 27