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Post by Zensi on Oct 23, 2016 20:00:13 GMT
Some examples of what you can do with AI For BoardersNone | Use Special Power | Current HP < 100% | Target Enemy Missiles | Enemy Missile Room HP > 0% | Target Condition Room | Enemy Lasers HP > 0% | Target Condition Room | Enemy Hangar HP > 0% | Target Condition Room | Enemy Ship has Shield | Target Enemy Shields | Enemy Reactor HP > 0% | Target Condition Room | None | Target Your Teleport |
Current HP < 100% | Target Your Laser Room | Current HP < 25% | Target Your Missile Room | Enemy Teleport HP > 0% | Target Condition Room | None | Use Special Power | Enemy Ship has Shield | Target Enemy Missiles | Enemy Ship HP < 50% | Target Your Missile Room | Your Teleport HP < 100% | Target Your Teleport |
None | Use Special Power | YourShipHasFullShield | Target Enemy Teleport | Enemy Teleport HP > 0% | Target Condition Room | Enemy Ship HP < 100% | Target Enemy AntiCraft Room | YourShipHasFullShield | Target Enemy AntiCraft Room | Enemy Ship HP < 100% | Target Enemy Random Rooms |
None | Use Special Power | Your Reactor HP < 50% | Target Condition Room | Current HP < 25% | Target Enemy Reactors | Your Teleport HP < 50% | Target Condition Room | Current HP < 50% | Target Enemy Missiles | Enemy Ship no Active Shield | Target Enemy Reactors | Enemy Ship has Shield | Use Special Power | Enemy Ship has Shield | Target Enemy Shields | None | Target Your Reactor Room |
This one fixes the Med Bay and then himself. This can keep the Med Bay running for ever None | Use Special Power | Your Medical HP < 100% | Target Condition Room | Current HP < 50% | Target Your Medical Room | Your Teleport HP < 100% | Target Condition Room | Your Ship has no Active Shield | Target Enemy Medical Room | Your Ship has no Active Shield | Target Enemy Reactors | None | Target Enemy Medical Room | None | Target Enemy Teleport | None | Target Enemy AntiCraft Room |
This one will camp the boarder at a reactor without going somewhere else until almost dead Enemy Ship has Full Shield | Target Enemy Reactors | None | Use Special Power | Current HP < 25% | Target Enemy Missiles |
Another version None | Use Special Power | Enemy Ship has Full Shield | Target Enemy Teleport | Enemy Ship has Full Shield | Target Enemy Reactors | Enemy Ship has Full Shield | Target Enemy Engines | Enemy Ship has Full Shield | Target Enemy AntiCraft Room | Your Ship HP < 50% | Target Enemy Reactors | Enemy Ship HP < 50% | Target Enemy Reactors | Your Teleport HP < 50% | Target Condition Room | Current HP < 50% | Target Enemy Reactors |
Simple delay boarding and guarding the TLP None | Use Special Power | Enemy Ship has Full Shield | Target Your Teleport | YourShipHasFullShield | Target Your Teleport | Enemy Reactor HP > 0% | Target Condition Room | Current HP < 25% | Target Your Laser Room |
Your Ship HP < 50% | Target Enemy Reactors | None | Use Special Power | Enemy Ship has Full Shield | Target Enemy Teleport | YourShipHasFullShield | Target Enemy Teleport | Enemy Ship has Shield | Target Enemy Reactors | YourShipHasFullShield | Target Enemy Reactors | Enemy Ship HP < 50% | Target Enemy Reactors | Enemy Ship HP < 50% | Target Your Missile Room |
Repair Crew to attack enemy at last momentNone | Use Special Power | Current HP < 25% | Target Your Laser Room | Enemy Ship HP < 50% | Target Enemy Reactors | Your Reactor HP < 50% | Target Condition Room | Your Lasers HP < 50% | Target Condition Room | Your Ship has no Active Shield | Target Your Laser Room | Enemy Ship no Active Shield | Target Your Laser Room | Enemy Ship HP < 50% | Target Your Teleport | Your Teleport HP < 100% | Target Your Teleport |
Repair CrewNone | Use Special Power | Your Missile Room HP < 50% | Target Condition Room | Your Hangar HP < 50% | Target Condition Room | Your Lasers HP < 50% | Target Condition Room | Your Reactor HP < 50% | Target Condition Room | Your Shield Room HP < 50% | Target Condition Room | Your AntiCraft HP < 100% | Target Condition Room | Your Ship HP < 50% | Target Your Engine Room | Current HP < 25% | Target Your Shield Room | Enemy Ship HP < 50% | Target Your Missile Room | None | Target Your Hangar Room |
Alternates between rooms. It assumes that all the damage comes from the other room None | Use Special Power | Your Missile Room HP < 50% | Target Condition Room | Your Lasers HP < 50% | Target Condition Room | Current HP < 100% | Target Your Laser Room | None | Target Your Missile Room |
RushThis one in the hangar room None | Use Special Power | YourShipHasFullShield | Target Your Hangar Room | Enemy Ship has Full Shield | Target Your Hangar Room | Your Reactor HP < 50% | Target Condition Room | … | Your Ship HP > 50% | Target Your Engine Room | Your Ship HP < 50% | Target Your Laser Room |
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Post by syraith on Oct 24, 2016 17:42:49 GMT
I've asked before and have tried MANY variations but the boarding hold doesn't work. This one with the active shield, no con special and health <25% they still move from one to the next. I have tried different conditions and maybe it's just me but I want to say back in the day it use to be "target enemy (or my) reactor" not plural. This is why you use to the command line enemy reactor hp >0 target CONDITION room because saying target reactor just kept them at one. Maybe im just loosing it or remembering wrong but I cannot get any boarding hold to work.
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Post by Zensi on Oct 24, 2016 20:24:24 GMT
The full shields does work. I try it for tlp boarders and it work too well I have: Enemy Ship has Full Shield Target Enemy Teleport Enemy Ship has Full Shield Target Enemy Shields My problem is getting them out of the tlp before I start bombing it. The only caveat is if you take longer to hit the shield, then they go off to the next line with Enemy Ship has Full Shield. For as long as they have full shields, the boarder will look for the next target This is similar to the single room targeting code
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Post by syraith on Oct 25, 2016 0:21:46 GMT
I had it set up on my first boarders exactly as printed, they just left once room was zero each time. Tried it a couple battles. Weird.
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Post by Zensi on Oct 25, 2016 7:35:04 GMT
Syraith, This is what I'm doing. I am using Enemy Shield rather than mine, since this is the missions, and the flying saucer might not punch my shields Demon boy is in the reactor at 2:44 Battle ends at 2:10, and demon boy never moved This is the code he had, could you be adding something else?
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Post by syraith on Oct 25, 2016 14:59:36 GMT
Got it, you have your ship active shield in the post, but corrected to enemy ship shield later. Enemy ship is the correct, need to fix your original post 😃
Your shield just had them walking every time for me.
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Post by Zensi on Oct 25, 2016 18:33:52 GMT
Done. Either should work, however it depends who throws the first punch If you go after their shield room, use Enemy Ship has Full Shield.
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Post by pelican on Oct 27, 2016 6:34:11 GMT
The room hold it is tricky. Nice stuff.
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Post by syraith on Oct 28, 2016 1:52:00 GMT
I have been having a lot of fun with it. I have my Verunus and a evil general (or someone with crit I borrow) that go in and sit in the first reactor I take down. They clean house pretty well.
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Post by Zensi on Nov 1, 2016 20:55:10 GMT
Here are some new ones. It help get the enemy down to 50% fast, only repairing some rooms. After that it goes to repair any damage. The main difference is the use of Enemy Ship HP rather than yours Your Missile Room HP < 50% | Target Condition Room | Your AntiCraft HP < 100% | Target Your AntiCraft Room | Your Reactor HP < 50% | Target Condition Room | Enemy Ship HP > 50% | Target Your Laser Room | Any Your Room HP < 100% | Target Condition Room | None | Target Your Laser Room |
He stays in the last damaged room, until the crew is hurt. Then ends up going to the designated room (Laser in this case). Then goes between the laser room and the damaged room Your Missile Room HP < 50% | Target Condition Room | Your Reactor HP < 50% | Target Condition Room | Your Shield Room HP < 50% | Target Condition Room | Your Teleport HP < 50% | Target Condition Room | Current HP < 100% | Target Your Laser Room |
This is a multipurpose crew Current HP < 50% | Use Special Power | Current HP < 25% | Target Your Laser Room | Your Ship HP < 50% | Target Enemy Reactors | Your Reactor HP < 50% | Target Your Reactor Room | YourShipHasFullShield | Target Your Laser Room | Enemy Teleport HP > 0% | Target Your Laser Room | Enemy Reactor HP > 0% | Target Condition Room | Any Enemy Room HP > 0% | Target Condition Room | Any Your Room HP < 100% | Target Condition Room | None | Target Your Laser Room | Enemy Missile Room HP > 0% | Target Your Laser Room | Enemy AntiCraft HP > 0% | Target Your Laser Room | None | Use Special Power |
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Post by Zensi on Nov 27, 2016 9:16:30 GMT
Here is an interesting anti-boarder idea. When one of your reactors is destroyed, the crews with this commands defend the reactor against possible further attacks. The first line has them going to the closest reactor when a reactor is damaged. The second line does regular repairs, just in case it wasn't a boarder. You just need to place your crew so they don't all go to the same reactor. Also don't put this in all your crew, or they might not repair other damages correctly. Your Reactor HP < 50% | Target Your Reactor Room | Your Reactor HP < 100% | Target Condition Room |
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Post by Zensi on Dec 1, 2016 23:43:21 GMT
Here is an example of one that will attack the tlp or shields, and then go onto the reactors. None | Use Special Power | Enemy Ship has Full Shield | Target Enemy Teleport | Enemy Ship has Full Shield | Target Enemy Shields | Enemy Reactor HP > 0% | Target Condition Room | None | Target Your Teleport |
You could have him camp for a short time, if you use something like Enemy Ship HP < 100% or Current HP < 100% instead of None
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Post by localgod on Dec 15, 2016 17:02:18 GMT
i'm glad you like my anti-boarder ai - i especially like to put it on crew with critical hit to help deal with what are usually high-hp attackers.
ftr, this developed in my mind in direct counter to how i know Smappy Bob programs his boarders: which happens to coincide with many players use of borrowed crew...sloppy and easily dealt with...
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