Tried to ask this on Line chat but got nowhere. Basing values off orions.boards.net/page/gym because I haven't unlocked all these features yet.
Is it more efficient to spend 12 hours to train ability via Space Marine (+14%), or spend 4 sessions of 3 hours to train ability via Crew Vs Wild (+8% each time)? By efficient, I mean which one gives the most ability for the amount of training potential used.
You are limited on how many times you can train. I believe each crew can be trained 40 times. So in the long run, it would be better to do the longer gym time for a chance to increase your crew's stats to the fullest.
You can see the little training bar, which I believe is green, above the xp your crew needs to lvl up.
You can train a crew up to the value of their bar (see here). Your crew tires after a while, so they need enough time to rest between sessions (as much time as they exercised or even longer). However, you don't get the maximum possible benefits, since there is a random component.
Considering you can't train your crew continuously, and you rarely get the full benefit, you could try training them at the 45 minute routines (Bench Press, Kickbox, Weighted Run, and Steam Yoga). These give you the highest possible benefits (7 total, 4 in the area you are interested) for the duration.
However, I don't know if anyone has tried doing this. It means rotating them every 45 minutes, so it implies more work. On the 12 hour routines you might get just a few points or nothing. This doesn't guarantee you will get more, but probably among all your crew in half a day, you might.
Yeah, so recently I gained 8 points of stamina for my ninja, but only 2 points for my Monkey King. The random component sucks, but when it hits right is well worth the risk. But again, it's all on how you want to go about it. Any stat boost to your crew is a good one. I was waiting until I had all the gym research completed. but now its an uphill battle with getting my crew trained sufficiently to defend and attack.
Ramble ramble ramble. Anyway, I do hope that helps out. Thanks for the Awesome Zensi for chiming in with always excellent information.
You are limited on how many times you can train. I believe each crew can be trained 40 times.
See that's what I thought too, but then some other players on Alliance chat thought that the longer training duration options used up more of the total bar. In which case, if it did use up more of the total bar, is that proportional (ie does a 3 hr session use up 1, and a 12 hour session use up 4)?
"The value is the sum of all the improvements, which include (for now); HP, attack, ability and stamina (this is how far he can run). " ^- this from Zensi's post on the Gym Bar thread, suggests the bar isn't indicative of how many times I can train, but how much additional stats I can gain instead? In which case, an inferior crew member could train less times than a superior crew member because they hit their maximum for Training Capacity? Or I understood that wrong too?
Time efficiency matters less to me than the efficiency of pushing a stat as high as possible, with the limitation of the bar. If it's as you say, 40 times total, then damn, this whole thread was a waste of time and I'll just wait until I max out the gym, and then focus spam the 12 hourly Space Marine for buff ability stat
However, I'm thinking now that it's more what Zensi said, which means you probably want to find a way to minimise Stamina gains (for example) because that will waste your Training Capacity that you wanted to save for Ability or HP. In which case, the argument is still then to use the 12 hourly options (e.g. with Scouts Camp you can gain max 3 stamina, 6% ability, while Space Marines it's max 4 stamina and 14% ability).
Apologies for the ramble
Edit: Numbers seems to add up on my Santa, who now is 37/100, because he has +26% HP and 11 stamina. Curse you stamina, that's what pants are for!
Don't under appreciate stamina. It can save your crew. If they run into a room, they get shot less, than if they walk to their position. If you are firing at a room, they take less damage. It also helps get crew quicker to where the damage is, so your ship gets less damage
Max Sutton : It’s gonna cost bux, it’s stupid to think that it wouldn’t
Feb 10, 2020 20:40:46 GMT
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