|
Post by Zensi on Apr 5, 2017 3:46:48 GMT
ItemDesignName | Land Mine | Corsair |
---|
ItemDesignKey | LandMine | Corsair |
---|
ItemDesignDescription | Explodes when enemy enters room. Be careful of collateral damage. | EMP Specialist Corvette. Fast flight with medium payload EMP phasers. |
---|
ItemType | Equipment | Craft |
---|
GasCost | 0 | 6500 |
---|
BuildTime | 0 | 650 |
---|
RootItemDesignId | 139 | 140 |
---|
ItemSubType | Module | None |
---|
EnhancementValue | 6 | 0 |
---|
DropChance | 50 | 0 |
---|
Ingredients | Scrap (Fe)x2 | |
---|
Rarity | Common | Common |
---|
|
|
|
Post by Zensi on Apr 5, 2017 3:56:10 GMT
|
|
|
Post by Zensi on Apr 6, 2017 2:14:47 GMT
how the trap room works Get ready to hunt for eggs
|
|
|
Post by Stupidhuman DLC 75%off on Apr 6, 2017 5:29:22 GMT
Attachments:
|
|
|
Post by Zensi on Apr 6, 2017 6:58:58 GMT
Thanks
|
|
|
Post by Zensi on Apr 10, 2017 19:59:32 GMT
|
|
|
Post by Zensi on Apr 14, 2017 20:57:45 GMT
EasterBunnyHelmet
|
|
|
Post by Zensi on Apr 20, 2017 19:30:29 GMT
BigIronRobot CCsGuy UFO_Lv10_special AI-battle_Banner AI-ClassRoom_Lv1 AI-ClassRoom_Lv2 AI-ClassRoom_Lv3 AIBattleLoading Tutorial guys
|
|
|
Post by Zensi on Apr 21, 2017 4:29:08 GMT
RoomName | Academy Lv1 | RoomShortName | ACA:1 | RoomType | Training | MineralCost | 20000 | MaxSystemPower | 0 | ConstructionTime | 43200 | Capacity | 1 | Level | 1 | CategoryType | Support | MinShipLevel | 5 | RoomDescription | Training the next generation of starship crew. |
For these triggers you need to have researched python 3 ConditionTypeName | ConditionTypeDescription | ConditionTypeTarget | ConditionTypeCategory | ConditionTypeComparison | ConditionTypeParameterValue | ConditionTypeKey | ImageSpriteId | RoomType |
---|
Friendly Room Has Enemy | Friendly Room Has Enemy | TargetBoth | Your Room | Higher | 0 | EnemyCount | 4 | None | Target Room HP < 100% | Target Room HP < 100% | TargetBoth | TargetRoom | Lower | 100 | Hp | 4 | None | Target Room Has Enemy | Target Room Has Enemy | TargetBoth | TargetRoom | Higher | 0 | EnemyCount | 4 | None | Target Room Has No Enemy | Target Room Has No Enemy | TargetBoth | TargetRoom | Equal | 0 | EnemyCount | 4 | None | Target Room Has Friendly Character | Target Room Has Friendly Character | TargetBoth | TargetRoom | Higher | 0 | FriendlyCount | 4 | None | Target Room Has No Friendly Character | Target Room Has No Friendly Character | TargetBoth | TargetRoom | Equal | 0 | FriendlyCount | 4 | None | Target Room HP <= 0% | Target Room HP <= 0% | TargetBoth | TargetRoom | LowerOrEqualPercentage | 0 | Hp | 4 | None |
New action ActionTypeName | RoomType | ActionTypeCategory | ActionTypeKey | ActionTypeParameterValue | ActionTypeDescription | ActionTypeParameterRelativity | ConditionTypeCategory |
---|
Continue Current Job | None | Target | TargetCurrentTarget | 0 | Continue current job | None | None |
|
|
|
Post by Zensi on Apr 22, 2017 22:23:18 GMT
SwordMaster TrapRoom_Lv1 Trap_Lv2 Trap_Lv3 School 4-6 SupersoilderTrooperGun StarBase_Lv1_inside Thanks to stupidhuman for the animated gifs
|
|