Post by Zensi on May 26, 2017 3:45:23 GMT
Savy seems to have made python a requirement to use some AI commands (this has been updated on Aug 2019)
Name Description | Name Availability | Availability | Category | Comparison | ParameterValue | Key | RoomType | Parameter | RequiredResearchDesignId |
---|---|---|---|---|---|---|---|---|---|
None | This condition will always be true and will execute the action | 2 | None | Higher | 0 | None | None | None | |
Enemy Ship HP [ 25% | This condition is true when opponent ship has less than 25% HP | 2 | Enemy Ship | LowerPercentage | 25 | Hp | None | Hp | P2 |
Enemy Ship HP [ 50% | This condition is true when opponent ship has less than 50% HP | 2 | Enemy Ship | LowerPercentage | 50 | Hp | None | Hp | P1 |
Enemy Ship HP [ 100% | This condition is true when opponent ship has sustained any damage | 2 | Enemy Ship | LowerPercentage | 100 | Hp | None | Hp | |
Enemy Ship HP ] 50% | This condition is true when opponent ship has more than 50% HP | 2 | Enemy Ship | HigherPercentage | 50 | Hp | None | Hp | P1 |
Your Ship HP [ 25% | This condition is true when your ship has less than 25% HP | 2 | Your Ship | LowerPercentage | 25 | Hp | None | Hp | P2 |
Your Ship HP [ 50% | This condition is true when your ship has less than 50% HP | 2 | Your Ship | LowerPercentage | 50 | Hp | None | Hp | P1 |
Your Ship HP [ 100% | This condition is true when your ship has sustained any damage | 2 | Your Ship | LowerPercentage | 100 | Hp | None | Hp | |
Your Ship HP ] 50% | This condition is true when your ship has more than 50% HP | 2 | Your Ship | HigherPercentage | 50 | Hp | None | Hp | P1 |
Enemy Ship has Shield | This condition is true when opponent ship's shield HP is more than 0 | 2 | Enemy Ship | HigherPercentage | 0 | Shield | None | Shield | |
Enemy Ship no Active Shield | This condition is true when opponent ship's shield HP is 0 | 2 | Enemy Ship | Equal | 0 | Shield | None | Shield | |
Enemy Ship has Full Shield | This condition is true when opponent ship's shield HP is at maximum | 2 | Enemy Ship | HigherOrEqualPercentage | 100 | Shield | None | Shield | |
Your Ship has no Active Shield | This condition is true when your ship's shield HP is 0 | 2 | Your Ship | Equal | 0 | Shield | None | Shield | |
Your Ship has Active Shield | This condition is true when your ship's shield HP is more than 0 | 2 | Your Ship | HigherPercentage | 0 | Shield | None | Shield | |
Your Ship has Full Shield | This condition is true when your ship's shield HP is at maximum | 2 | Your Ship | HigherOrEqualPercentage | 100 | Shield | None | Shield | |
Enemy Room HP ] 0% | This condition is true when any enemy room has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | None | Hp | |
Friendly Room HP [ 100% | This condition is true when any of your rooms has sustained damage | 0 | Your Room | LowerPercentage | 100 | Hp | None | Hp | |
Enemy Engine Room HP ] 0% | This condition is true when any enemy Engine type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Engine | Hp | |
Enemy Shield Room HP ] 0% | This condition is true when any enemy Shield type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Shield | Hp | |
Enemy Missile Room HP ] 0% | This condition is true when any enemy Missile type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Missile | Hp | |
Enemy Teleport HP ] 0% | This condition is true when any enemy Teleport type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Teleport | Hp | P1 |
Enemy Reactor HP ] 0% | This condition is true when any enemy Reactor type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Reactor | Hp | |
Enemy Lasers HP ] 0% | This condition is true when any enemy ammo-less type weapon rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Laser | Hp | |
Your Lasers HP [ 100% | This condition is true when any friendly ammo-less type weapon rooms has sustained damage | 0 | Your Room | LowerPercentage | 100 | Hp | Laser | Hp | |
Your Lasers HP [ 50% | This condition is true when any friendly ammo-less type weapon rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | Laser | Hp | P1 |
Your Shield Room HP [ 100% | This condition is true when any friendly Shield type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | Shield | Hp | |
Your Shield Room HP [ 50% | This condition is true when any friendly Shield type rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | Shield | Hp | P1 |
Your Engine HP [ 100% | This condition is true when any friendly Engine type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | Engine | Hp | |
Your Engine HP [ 50% | This condition is true when any friendly Engine type rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | Engine | Hp | P1 |
Your Missile Room HP [ 100% | This condition is true when any friendly Missile type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | Missile | Hp | |
Your Missile Room HP [ 50% | This condition is true when any friendly Missile type rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | Missile | Hp | P1 |
Your Teleport HP [ 100% | This condition is true when any friendly Teleport type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | Teleport | Hp | P1 |
Your Teleport HP [ 50% | This condition is true when any friendly Teleport type rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | Teleport | Hp | P1 |
Your Reactor HP [ 100% | This condition is true when any friendly Reactor type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | Reactor | Hp | |
Your Reactor HP [ 50% | This condition is true when any friendly Reactor type rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | Reactor | Hp | P1 |
Current HP [ 100% | This condition is true when the subject has sustained any damage | 2 | Current | LowerPercentage | 100 | Hp | None | Hp | |
Current HP [ 50% | This condition is true when the subject has less than 50% HP | 2 | Current | LowerPercentage | 50 | Hp | None | Hp | P1 |
Current HP [ 25% | This condition is true when the subject has less than 25% HP | 2 | Current | LowerPercentage | 25 | Hp | None | Hp | P2 |
Your Hangar HP [ 100% | This condition is true when any friendly Hangar type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | Carrier | Hp | P1 |
Your Hangar HP [ 50% | This condition is true when any friendly Hangar type rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | Carrier | Hp | P1 |
Enemy Hangar HP ] 0% | This condition is true when any enemy Hangar type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Carrier | Hp | P1 |
Enemy AntiCraft HP ] 0% | This condition is true when any enemy Anti-craft type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | AntiCraft | Hp | P1 |
Your AntiCraft HP [ 100% | This condition is true when any enemy Anti-craft type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | AntiCraft | Hp | |
Your AntiCraft HP [ 50% | This condition is true when any enemy Anti-craft type rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | AntiCraft | Hp | P1 |
Enemy Has Active Craft | This condition is true when any enemy crafts are currently active in battle | 2 | EnemyCraft | Higher | 0 | Count | None | Count | P1 |
Your Medical HP [ 100% | This condition is true when any friendly Medical type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | Medical | Hp | P2 |
Your Medical HP [ 50% | This condition is true when any friendly Medical type rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | Medical | Hp | P2 |
Enemy Medical HP ] 0% | This condition is true when any enemy Medical type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Medical | Hp | P2 |
Enemy Cannon Room HP ] 0% | This condition is true when any enemy Cannon type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Cannon | Hp | P2 |
Your Cannon Room HP [ 100% | This condition is true when any friendly Cannon type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | Cannon | Hp | P2 |
Your Cannon Room HP [ 50% | This condition is true when any friendly Cannon type rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | Cannon | Hp | P2 |
Friendly Room Has Enemy Crew | This condition is true when any friendly room has enemy crews targeting it | 2 | Your Room | Higher | 0 | EnemyCount | None | EnemyCount | P3 |
Target Room HP [ 100% | This condition is true when the currently targeted room has sustained any damage | 2 | TargetRoom | LowerPercentage | 100 | Hp | None | Hp | P3 |
Target Room Has Enemy Crew | This condition is true when the currently targeted room has enemy crews targeting it | 2 | TargetRoom | Higher | 0 | EnemyCount | None | EnemyCount | P3 |
Target Room Has No Enemy Crew | This condition is true when the currently targeted room has no enemy crews targeting it | 2 | TargetRoom | Equal | 0 | EnemyCount | None | EnemyCount | P3 |
Target Room Has Friendly Crew | This condition is true when the currently targeted room has friendly crews targeting it | 2 | TargetRoom | Higher | 0 | FriendlyCount | None | FriendlyCount | P3 |
Target Room Has No Friendly Crew | This condition is true when the currently targeted room has no friendly crews targeting it | 2 | TargetRoom | Equal | 0 | FriendlyCount | None | FriendlyCount | P3 |
Target Room Destroyed | This condition is true when the currently targeted room has no HP remaining | 2 | TargetRoom | LowerOrEqualPercentage | 0 | Hp | None | Hp | P3 |
Enemy Security Room HP ] 0% | This condition is true when any Security type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Trap | Hp | P1 |
Your Security Room HP [ 100% | This condition is true when any friendly Security type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | Trap | Hp | P1 |
Your Android Room HP [ 100% | This condition is true when any friendly Android type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | Android | Hp | P1 |
Your Android Room HP [ 50% | This condition is true when any friendly Android type rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | Android | Hp | P1 |
Enemy Android Room HP ] 0% | This condition is true when any enemy Android type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Android | Hp | P1 |
Enemy has no deployed craft(s) | This condition is true when there are no enemy crafts currently active in battle | 2 | EnemyCraft | Equal | 0 | Count | None | Count | P1 |
You have deployed craft(s) | This condition is true when there are friendly crafts currently active in battle | 2 | YourCraft | Higher | 0 | Count | None | Count | P1 |
You have no deployed craft(s) | This condition is true when there are no friendly crafts currently active in battle | 2 | YourCraft | Equal | 0 | Count | None | Count | P1 |
Enemy Ship Has Cloak | This condition is true when opponent ship has active cloak | 2 | Enemy Ship | Higher | 0 | CloakingDuration | None | CloakingDuration | P2 |
Your Ship Has Cloak | This condition is true when your ship has active cloak | 2 | Your Ship | Higher | 0 | CloakingDuration | None | CloakingDuration | P2 |
Your Cloak Room HP [ 100% | This condition is true when any friendly Cloak type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | Stealth | Hp | P2 |
Your Cloak Room HP [ 50% | This condition is true when any friendly Cloak type rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | Stealth | Hp | P2 |
Your Radar Room HP [ 100% | This condition is true when any friendly Radar type rooms has sustained any damage | 0 | Your Room | LowerPercentage | 100 | Hp | Radar | Hp | P2 |
Your Radar Room HP [ 50% | This condition is true when any friendly Radar type rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | Radar | Hp | P2 |
Enemy Radar Room HP ] 0% | This condition is true when any enemy Radar type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Radar | Hp | P2 |
Enemy Cloak Room HP ] 0% | This condition is true when any enemy Cloak type rooms has HP remaining | 0 | Enemy Room | HigherPercentage | 0 | Hp | Stealth | Hp | P2 |
Enemy Room HP ] 50% | This condition is true when any enemy rooms has more than 50% HP | 0 | Enemy Room | HigherPercentage | 50 | Hp | None | Hp | P1 |
Enemy Room HP [ 50% | This condition is true when any enemy rooms has less than 50% HP | 0 | Enemy Room | LowerPercentage | 50 | Hp | None | Hp | P1 |
Friendly Room HP [ 50% | This condition is true when any friendly rooms has less than 50% HP | 0 | Your Room | LowerPercentage | 50 | Hp | None | Hp | P1 |
Friendly Room HP ] 50% | This condition is true when any friendly rooms has more than 50% HP | 0 | Your Room | HigherPercentage | 50 | Hp | None | Hp | P1 |
Enemy Room HP [ 25% | This condition is true when any enemy rooms has less than 25% HP | 2 | Enemy Room | LowerPercentage | 25 | Hp | None | Hp | P2 |
Friendly Room HP [ 25% | This condition is true when any friendly rooms has less than 25% HP | 2 | Your Room | LowerPercentage | 25 | Hp | None | Hp | P2 |
Target Room HP is Full | This condition is true when the currently targeted room's HP is at maximum | 2 | TargetRoom | HigherOrEqualPercentage | 100 | Hp | None | Hp | P3 |
Target Room HP ] 50% | This condition is true when the currently targeted room has more than 50% HP | 2 | TargetRoom | HigherPercentage | 50 | Hp | None | Hp | P3 |
Friendly Room has Full HP | This condition is true when any friendly room's HP is at maximum | 2 | Your Room | HigherOrEqualPercentage | 100 | Hp | None | Hp | P2 |
Enemy Room has Full HP | This condition is true when any enemy Room's HP is at maximum | 2 | Enemy Room | HigherOrEqualPercentage | 100 | Hp | None | Hp | P2 |
Enemy Room has Friendly Crew | This condition is true when any enemy room has friendly crews targeting it | 0 | Enemy Room | Higher | 0 | FriendlyCount | None | FriendlyCount | P3 |
Target Room HP ] 0% | This condition is true when the currently targeted room has HP remaining | 2 | TargetRoom | HigherPercentage | 0 | Hp | None | Hp | P3 |
Enemy Room HP [ 100% | This condition is true when any enemy room has sustained any damage | 0 | Enemy Room | LowerPercentage | 100 | Hp | None | Hp | |
Target Room HP [ 50% | This condition is true when the currently targeted room has less than 50% HP | 2 | TargetRoom | LowerPercentage | 50 | Hp | None | Hp | P3 |
Enemy Ship HP [ 75% | This condition is true when opponent ship has less than 75% HP | 2 | Enemy Ship | LowerPercentage | 75 | Hp | None | Hp | P2 |
Your Ship HP [ 75% | This condition is true when your ship has less than 75% HP | 2 | Your Ship | LowerPercentage | 75 | Hp | None | Hp | P2 |
Current HP [ 75% | This condition is true when the subject has less than 75% HP | 2 | Current | LowerPercentage | 75 | Hp | None | Hp | P2 |
Current HP ] 25% | This condition is true when the subject has more than 25% HP | 2 | Current | HigherPercentage | 25 | Hp | None | Hp | P2 |
Current HP ] 50% | This condition is true when the subject has more than 50% HP | 2 | Current | HigherPercentage | 50 | Hp | None | Hp | P1 |
Enemy Ship Has Full HP | This condition is true when opponent ship has full HP. | 2 | Enemy Ship | HigherOrEqualPercentage | 100 | Hp | None | Hp | |
Your Ship Has Full HP | This condition is true when your ship's HP is full. | 2 | Your Ship | HigherOrEqualPercentage | 100 | Hp | None | Hp | |
Enemy Room HP [ 75% | This condition is true when any enemy rooms has less than 75% HP | 0 | Enemy Room | LowerPercentage | 75 | Hp | None | Hp | P2 |
Friendly Room HP [ 75% | This condition is true when any of your rooms has less than 75% HP | 0 | Your Room | LowerPercentage | 75 | Hp | None | Hp | P2 |
Target Room HP [ 75% | This condition is true when the currently targeted room has less than 75% HP | 2 | TargetRoom | LowerPercentage | 75 | Hp | None | Hp | P3 |
Current HP is Full | This condition is true when the subject's HP is at maximum | 2 | Current | HigherOrEqualPercentage | 100 | Hp | None | Hp | |
Enemy Ship HP ] 25% | This condition is true when opponent ship has more than 25% HP | 2 | Enemy Ship | HigherPercentage | 25 | Hp | None | Hp | P2 |
Enemy Ship HP ] 75% | This condition is true when opponent ship has more than 75% HP | 2 | Enemy Ship | HigherPercentage | 75 | Hp | None | Hp | P2 |
Your Ship HP ] 25% | This condition is true when your ship has more than 25% HP | 2 | Your Ship | HigherPercentage | 25 | Hp | None | Hp | P2 |
Your Ship HP ] 75% | This condition is true when your ship has more than 75% HP | 2 | Your Ship | HigherPercentage | 75 | Hp | None | Hp | P2 |
Enemy Ship Has No Cloak | This condition is true when opponent ship has no active cloak | 2 | Enemy Ship | Equal | 0 | CloakingDuration | None | CloakingDuration | P3 |
Your Ship Has No Cloak | This condition is true when your ship has no active cloak | 2 | Your Ship | Equal | 0 | CloakingDuration | None | CloakingDuration | P3 |
Name | RoomType | Category | Key | ParameterValue | Description | ParameterRelativity | ConditionTypeCategory | ConditionTypeParameter | RequiredResearchDesignId |
---|---|---|---|---|---|---|---|---|---|
Set Maximum Power | None | SetPower | SetMaximumPower | 999 | Sets current assigned power to the maximum available | Absolute | Your Ship | None | |
Set Zero Power | None | SetPower | SetZeroPower | 0 | Resets all assigned power to 0 | Absolute | Your Ship | None | |
Increase Power By 1 | None | SetPower | IncreasePowerBy1 | 1 | Increases assigned power by 1 if available | Relative | Your Ship | None | |
Decrease Power By 1 | None | SetPower | DecreasePowerBy1 | -1 | Decreases assigned power by 1 | Relative | Your Ship | None | |
Target Enemy Lasers | Laser | Target | TargetEnemyLasers | 0 | Set current target to an enemy ammo-less type room | None | Enemy Ship | None | |
Target Enemy Shields | Shield | Target | TargetEnemyShields | 0 | Sets current target to an enemy Shield type room | None | Enemy Ship | None | |
Target Enemy Engines | Engine | Target | TargetEnemyEngines | 0 | Sets current target to an enemy Engine type room | None | Enemy Ship | None | |
Target Enemy Reactors | Reactor | Target | TargetEnemyReactors | 0 | Sets current target to an enemy Reactor type room | None | Enemy Ship | None | |
Target Your Laser Room | Laser | Target | TargetYourLasers | 0 | Sets current target to a friendly ammo-less type weapon room | None | Your Ship | None | |
Target Your Engine Room | Engine | Target | TargetYourEngines | 0 | Sets current target to a friendly Engine type room | None | Your Ship | None | |
Target Your Shield Room | Shield | Target | TargetYourShields | 0 | Sets current target to a friendly Shield type room | None | Your Ship | None | |
Target Your Reactor Room | Reactor | Target | TargetYourReactors | 0 | Sets current target to a friendly Reactor type room | None | Your Ship | None | |
Target Random Enemy Room | None | Target | TargetRandomEnemyRoom | 0 | Sets current target to a valid random enemy room | None | Enemy Ship | None | |
Target Enemy Missile Room(s) | Missile | Target | TargetEnemyMissiles | 0 | Sets current target to an enemy Missile type room | None | Enemy Ship | None | |
Target Your Missile Room | Missile | Target | TargetYourMissiles | 0 | Sets current target to a friendly Missile type room | None | Your Ship | None | |
Target Enemy Teleport | Teleport | Target | TargetEnemyTeleport | 0 | Sets current target to an enemy Teleport type room | None | Enemy Ship | None | P1 |
Target Your Teleport | Teleport | Target | TargetYourTeleport | 0 | Sets current target to a friendly Teleport type room | None | Your Ship | None | P1 |
Set Cheapest Items | Missile | SetItem | SetCheapestItems | 0 | Sets current assigned ammo to the cheapest available | Lowest | Your Ship | Cost | |
Set Dearest Items | Missile | SetItem | SetDearestItems | 0 | Sets current assigned ammo to the most expensive available | Highest | Your Ship | Cost | |
Target Condition Room | None | Target | TargetConditionRoom | 0 | Target condition room that satisfies conditions | None | None | None | |
Target Your Hangar Room | Carrier | Target | TargetYourHangar | 0 | Sets current target to a friendly Hangar type room | None | Your Ship | None | P1 |
Target Enemy Hangar Room | Carrier | Target | TargetEnemyHangar | 0 | Sets current target to an enemy Hangar type room | None | Enemy Ship | None | P1 |
Target Your AntiCraft Room | AntiCraft | Target | TargetYourAntiCraft | 0 | Sets current target to a friendly Anti-craft type room | None | Your Ship | None | P1 |
Target Enemy AntiCraft Room | AntiCraft | Target | TargetEnemyAntiCraft | 0 | Sets current target to an enemy Anti-craft type room | None | Enemy Ship | None | P1 |
Use Special Power | None | UseSpecialPower | UseSpecialPower | 0 | Activates crew special abilities if unused. This AI command will be run last and separately from other AI commands. | None | None | None | |
Set Highest System Damage | Missile | SetItem | SetHighestSystemDamage | 0 | Sets current assigned ammo to the highest system damage ammo available | Highest | Your Ship | SystemDamage | |
Set Highest Hull Damage | Missile | SetItem | SetHighestHullDamage | 0 | Sets current assigned ammo to the highest hull damage ammo available | Highest | Your Ship | HullDamage | |
Set Highest EMP | Missile | SetItem | SetHighestEMP | 0 | Sets current assigned ammo to the highest EMP stat ammo available | Highest | Your Ship | EMPLength | P1 |
Set Highest Character Damage | Missile | SetItem | SetHighestCharacterDamage | 0 | Sets current assigned ammo to the highest crew damage ammo available | Highest | Your Ship | CharacterDamage | |
Target Your Medical Room | Medical | Target | TargetYourMedicals | 0 | Sets current target to a friendly Medical type room | None | Your Ship | None | P2 |
Target Enemy Medical Room | Medical | Target | TargetEnemyMedicals | 0 | Sets current target to an enemy Medical type room | None | Enemy Ship | None | P2 |
Set Highest Fire Items | Missile | SetItem | SetHighestFire | 0 | Sets current assigned ammo to the highest Incendiary stat ammo available | Highest | Your Ship | FireLength | P1 |
Target Enemy Cannon | Cannon | Target | TargetEnemyCannon | 0 | Sets current target to an enemy Cannon type room | None | Enemy Ship | None | P2 |
Target Your Cannon | Cannon | Target | TargetYourCannon | 0 | Sets current target to a friendly Cannon type room | None | Your Ship | None | P2 |
Continue Current Job | None | Target | TargetCurrentTarget | 0 | Continues performing currently assigned actions | None | None | None | P3 |
Target Enemy Security Room | Trap | Target | TargetEnemySecurityRoom | 0 | Sets current target to an enemy Security type room | None | Enemy Ship | None | P1 |
Target Your Security Room | Trap | Target | TargetYourSecurityRoom | 0 | Sets current target to a friendly Security type room | None | Your Ship | None | P1 |
Target Your Android Room | Android | Target | TargetYouAndroidRoom | 0 | Sets current target to a friendly Android type room | None | Your Ship | None | P2 |
Target Enemy Android Room | Android | Target | TargetEnemyAndroidRoom | 0 | Sets current target to an enemy Android type room | None | Enemy Ship | None | P1 |
Target Enemy Radar | Radar | Target | TargetEnemyRadar | 0 | Sets current target to an enemy Radar type room | None | Enemy Ship | None | P2 |
Target Your Radar | Radar | Target | TargetYourRadar | 0 | Sets current target to a friendly Radar type room | None | Your Ship | None | P2 |
Target Enemy Cloaking Room | Stealth | Target | TargetEnemyCloakingRoom | 0 | Sets current target to an enemy Cloak type room | None | Enemy Ship | None | P2 |
Target Your Cloaking Room | Stealth | Target | TargetYourCloakingRoom | 0 | Sets current target to a friendly Cloak type room | None | Your Ship | None | P2 |
Set Highest AP Damage | Missile | SetItem | SetHighestAPDamage | 0 | Sets current assigned ammo to the highest AP damage ammo available | Highest | Your Ship | DirectSystemDamage | |
Set Highest Shield Damage | Missile | SetItem | SetHighestShieldDamage | 0 | Sets current assigned ammo to the highest shield damage ammo available | Highest | Your Ship | ShieldDamage | |
Set Power To 1 | None | SetPower | SetOnePower | 1 | Sets current assigned power to 1 | Absolute | Your Ship | None | |
Set Item to None | Missile | SetItem | SetItemToNone | 0 | Unassigns any currently equipped ammo | Absolute | Your Ship | None | P1 |
Set Power To 2 | None | SetPower | SetTwoPower | 2 | Sets current assigned power to 2 | Absolute | Your Ship | None | P3 |