Post by Zensi on Jun 8, 2017 23:22:03 GMT
The basic answer, as much as you can. However, no amount of armor will prevent your ship from going down, if you don't repair the damage. So a good repair crew is as important if not more.
However, armor gives your crew a chance to deal with damage to the hull in a less urgent fashion. So, if your tlp room has 3 blocks, you can get there before it receives 4 laser shots. After that, every laser shot will provide 0.68 hull damage. If on the other hand you have 6 blocks, you have 1 extra shot to reach the damage. After that you loses 25% less hull hp than with 3.
If you are targeted by penetrators, the damage goes directly to hull. So this is why you will see ships with armor around their reactors. Remember that in this case, the room hp doesn't matter. It causes this unrepairable damage to be ameliorated. Otherwise you would go down faster. For instance you will need 30 penetrators to kill a ship with 25 hp when the room has 3 blocks, unlike 20 with no armor.
Your option then to save your ship, is to either kill their ship, or destroy the missile launchers. You don't need to destroy them permanently. Just keep destroying them, or emping before they have a chance to charge and fire. However, the extra armor gives you time to get to do that, or to absorb the damage from those missiles that do get to launch
This is considering level 12 armor (capacity of 16)
However, armor gives your crew a chance to deal with damage to the hull in a less urgent fashion. So, if your tlp room has 3 blocks, you can get there before it receives 4 laser shots. After that, every laser shot will provide 0.68 hull damage. If on the other hand you have 6 blocks, you have 1 extra shot to reach the damage. After that you loses 25% less hull hp than with 3.
If you are targeted by penetrators, the damage goes directly to hull. So this is why you will see ships with armor around their reactors. Remember that in this case, the room hp doesn't matter. It causes this unrepairable damage to be ameliorated. Otherwise you would go down faster. For instance you will need 30 penetrators to kill a ship with 25 hp when the room has 3 blocks, unlike 20 with no armor.
Your option then to save your ship, is to either kill their ship, or destroy the missile launchers. You don't need to destroy them permanently. Just keep destroying them, or emping before they have a chance to charge and fire. However, the extra armor gives you time to get to do that, or to absorb the damage from those missiles that do get to launch
3 hp bars rooms | Security room | Hull | |||||
---|---|---|---|---|---|---|---|
armor blocks | weapon damage | shots needed to kill room | weapon damage | shots needed to room | penetrator to kill ship | ||
0 | 100% | 3.00 | 67% | 1.50 | 20.83 | ||
1 | 86% | 3.48 | 60% | 1.66 | 24.17 | ||
2 | 76% | 3.96 | 55% | 1.82 | 27.50 | ||
3 | 68% | 4.44 | 51% | 1.98 | 30.83 | ||
4 | 61% | 4.92 | 47% | 2.14 | 34.17 | ||
5 | 56% | 5.40 | 37.50 | ||||
6 | 51% | 5.88 | 40.83 | ||||
7 | 47% | 6.36 | 44.17 | ||||
8 | 44% | 6.84 | 47.50 |
This is considering level 12 armor (capacity of 16)