Post by Zensi on Aug 28, 2018 6:35:28 GMT
Just woke up to realize we have 8 types of lasers. When I started I could only get hold of 3; turrets, lasers, and phasers. So how do you chose what to use. As always it depends on your style and how you fight
You need to take into account the ammo speed, power and of course dps (damage per second). The speed determines if there is a delay between the time you shoot and when it hits. Sometimes it helps to have shots arrive at different times, since you might get crew after the initial damage (instant lasers: laser blaster and mlz)
Power is important for two reasons, it determines how many rooms you can have (limited by your generators) and how vulnerable it can be. The less power or hp bars, the easier the room is to destroy. Then you have dps, that determines how much damage you will do.
The dps depends on the damage you can do, the reload time and the number of shots in the volley. Most lasers are around 5s on the average, plus minus 1s. The Railgun is the exception which takes 8.5s to reload. As for damage there are now multiple types and these depend on what you want to do.
The damage can be system (or the room, and this usually translates to hull once the room is destroyed), shield which lowers the shield barrier, and character which shows the damage crew will take. Photon disruptor also provides an additional “damage,” amp which disrupts a room for 0.5s. Also the railgun has a direct system component that should do affect the room without concern for the room’s armor.
So after that, here is a table that shows the dps for the laser type rooms.
the reload time are in ticks (40/s)
the emp is given in ticks for each shot
K blaster delivers 3 shots each volley, the value is for the total
Here is the original data. The values represent the damage for a shot
You need to take into account the ammo speed, power and of course dps (damage per second). The speed determines if there is a delay between the time you shoot and when it hits. Sometimes it helps to have shots arrive at different times, since you might get crew after the initial damage (instant lasers: laser blaster and mlz)
Power is important for two reasons, it determines how many rooms you can have (limited by your generators) and how vulnerable it can be. The less power or hp bars, the easier the room is to destroy. Then you have dps, that determines how much damage you will do.
The dps depends on the damage you can do, the reload time and the number of shots in the volley. Most lasers are around 5s on the average, plus minus 1s. The Railgun is the exception which takes 8.5s to reload. As for damage there are now multiple types and these depend on what you want to do.
The damage can be system (or the room, and this usually translates to hull once the room is destroyed), shield which lowers the shield barrier, and character which shows the damage crew will take. Photon disruptor also provides an additional “damage,” amp which disrupts a room for 0.5s. Also the railgun has a direct system component that should do affect the room without concern for the room’s armor.
So after that, here is a table that shows the dps for the laser type rooms.
Reload | Power | speed | System | Direct system | Shield | Character | emp | |
---|---|---|---|---|---|---|---|---|
Laser baster | 170 | 3 | 0 | 0.353 | 0.176 | 0.353 | ||
PLA | 165 | 3 | 20 | 0.242 | 0.121 | 0.485 | ||
Railgun | 340 | 3 | 200 | 0.235 | 0.035 | 0.235 | 0.235 | |
MLZ | 170 | 2 | 0 | 0.235 | 0.118 | 0.235 | ||
BT | 140 | 1 | 36 | 0.143 | 0.143 | 0.143 | ||
PHR | 240 | 2 | 24 | 0.167 | 0.083 | 0.167 | ||
K blaster | 240 | 2 | 24 | 0.150 | 0.075 | 0.150 | ||
Photon disruptor | 170 | 3 | 20 | 0.024 | 0.588 | 20 |
the emp is given in ticks for each shot
K blaster delivers 3 shots each volley, the value is for the total
Here is the original data. The values represent the damage for a shot
Reload | Power | speed | System | Direct system | Shield | Character | emp | volley | Delay | |
---|---|---|---|---|---|---|---|---|---|---|
BT | 140 | 1 | 36 | 0.5 | 0.5 | 0.5 | ||||
Laser baster | 170 | 3 | 0 | 1.5 | 0.75 | 1.5 | ||||
K blaster | 240 | 2 | 24 | 0.3 | 0.15 | 0.3 | 3 | 10 | ||
MLZ | 170 | 2 | 0 | 1 | 0.5 | 1 | ||||
Photon disruptor | 170 | 3 | 20 | 0.1 | 2.5 | 0 | 20 | |||
PHR | 240 | 2 | 24 | 1 | 0.5 | 1 | ||||
PLA | 165 | 3 | 20 | 1 | 0.5 | 2 | ||||
Railgun | 340 | 3 | 200 | 2 | 0.3 | 2 | 2 |