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Post by Zensi on Nov 15, 2020 0:09:23 GMT
Savy keeps us wondering. They recently changed the names of some abilities, and got me wondering what some where. Here is a list of these, and some that might point to future ones Abilities Arson | Sets the current room on fire for {0} seconds. |
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Blaze Walk | Automatically sets the current room on fire for {0} seconds. |
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Bloodlust | Doubles combat speed for {0} seconds. |
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Critical Attack | Deals {0} damage to the current targeted enemy crew. |
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Cryo Blast | Stops the actions of all enemy crews in the current room for {0} seconds. |
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First Aid | Restores {0} hp to self. |
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Healing Rain | Restores {0} hp to all friendly crews in the current room. |
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Phase Shift | Forms a shield that prevents all attacks and abilities targeting this crew for {0} seconds. |
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Poison Gas | Deals {0} damage to all enemy crews in the current room. |
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Rush Command | Increases reload progress of current room by {0}. |
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System Hack | Delays the current room's reload progress by {0} seconds and destroys all non-barrier type Modules inside the room. Will not trigger on unpowered rooms. |
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Ultra Dismantle | Deals {0} damage to the current room. |
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Urgent Repair | Repairs current room for {0} damage. |
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- | Automatically sets everyone on fire, dealing {0} damage every turn. |
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- | Creates a shield on all other friendly targets that prevents the next attack or ability targeting them. The effect will last for {0} seconds. |
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- | Deals {0} damage to all enemies. |
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- | Deals {0} damage to the targeted enemy. |
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- | Delays target enemy's speed by {0} seconds for 3 turns. |
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- | Forms a shield that prevents the next attack or ability targeting this crew. The shield will last for {0} seconds. |
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- | Increases damage taken by target enemy by {0}% for 3 turns. |
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- | Increases friendly target's speed by {0}% for 3 turns. |
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- | Removes all debuffs and decreases the damage taken by friendly target by {0}% for 3 turns. |
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- | Restores {0} hp to all friendly targets. |
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- | Restores {0} hp to friendly target. |
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- | Sets all enemy targets on fire, dealing 1 damage per second for {0} seconds. |
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- | Shields the current room from all attacks and abilities for {0} seconds. The affected room cannot be activated for the duration of the ability. |
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- | Stops all enemy targets for {0} seconds. |
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Enhancements Combat Medic | When idle, heals the lowest hp target of other friendly crews in current room for {0:0.0}hp every second. |
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Cryo Field | Inflicts a {0:0.0} seconds freeze on the targeted enemy crew on attack. |
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EMP Discharge | Inflicts a {0:0.0} seconds EMP stun on the current enemy room every second. |
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Headshot | {0}% chance to instantly kill the targeted enemy crew on attack. |
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Resurrection | {0}% chance to revive with 1hp when killed. Can only resurrect once per battle. |
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Sharpshooter | {0}% chance to deal double damage to targeted enemy crew on attack. |
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Vampirism | Converts {0}% of damage dealt to enemy crews to replenish own hp. |
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