|
Post by Zensi on Sept 4, 2016 14:00:29 GMT
Here are a few ways to activate the special powers
Critical Attack / Poison Gas
Current HP < 100% : Use Special Power
Healing Rain / Self Heal
Current HP < 50% (or 25%) : Use Special Power
I am not sure if the best place is at the top or bottom of the list, and haven't found a good trigger for the other powers
|
|
|
Post by localgod on Dec 9, 2016 14:10:23 GMT
in my experience, best place for special ability commands is the at the top of the list...
also for critical strike, i prefer none: use special power (so that they don't wait to take damage to crit a boarder that's walking through a room they're buffing)...
|
|
|
Post by neporlax on Dec 10, 2016 7:58:56 GMT
Do special powers stop or run out? If not I can't see why you don't invoke them straight up with none - special power. Being careful with poison gas etc of course
|
|
|
Post by syraith on Dec 10, 2016 13:43:52 GMT
No condition is better for most, the only benefit for a HP condition is with gas I would say. The reason being if a boarder for example does not use it on their tlp over, room is being attached and repair crew on the way, the delay of being attacked may allow more than one crew to be in the room and hit by it.
It's a risk but can be effective.
|
|
|
Post by hostiletarget on Dec 11, 2016 5:22:27 GMT
for critical attack and gas "none - use special" is best because like local god said they will go off right away if an enemy boarder walks by/comes into the room. Also if youre using gasser/critical as a boarder, if they teleport into a room with 3 people in it and they are not set on "none" they might die before using their ability. As well they could also die before using their ability by walking into a room from the wrong direction or even walking into a room with 3 people in it from the proper direction.
For healers than you would want "subject hp <50%(<25%- risky) - use special" so you're getting maximum value out of their heal ability.
|
|
|
Post by localgod on Dec 13, 2016 3:31:24 GMT
special abilities are one and done - at the end of the day, though - you'd rather the ability went off than didn't - 25% health triggers for heals is dicey because most boarders are doing more than the 25% of most crew - in one shot.
poison gas only affect enemies - not like junglers...
|
|