Post by Zensi on Oct 1, 2016 21:07:17 GMT
After reviewing doing the man your stations post, I gained a bit of insight unto the game workings of the teletransporter.
Besides using rush, you need crew with good research. So a few crew characters are out this include Visiri Capt'n, Bobby, Teddy and Jesus. These take longer than 3 Caras, however if that's what you got, then that is what you go. Just trade them in whenever you get someone better. The one that is difficult to decide is the Paralympic God, since he has a rush of 55, but a research of only 4.
Also, you might want to have your first boarder to be in the TLP. And have a third rusher wait on the room just to the right of the transporter The reason is that the boarder won't have to walk much, and will save a fraction of a second transferring. This might not be much, but there are times when your opponent is transferring just when you are. So any advantage will give you an edge. The trick here is to get the boarder be the crew in the middle, since he would be basically on the platform and wouldn't need to walk.
Below is a table comparing the better crew with rush, based on a TLP 3. The best combination would be to have 3 Xin for the first boarder, and 3 crew with more than 10 for research for the subsequent transfers. The best research is that of Dong Zhuo and Zhuge Liang.
Remember that the rush charges instantly the room by that percentage of the reload. The skill hastens the reload by that percentage
Besides using rush, you need crew with good research. So a few crew characters are out this include Visiri Capt'n, Bobby, Teddy and Jesus. These take longer than 3 Caras, however if that's what you got, then that is what you go. Just trade them in whenever you get someone better. The one that is difficult to decide is the Paralympic God, since he has a rush of 55, but a research of only 4.
Also, you might want to have your first boarder to be in the TLP. And have a third rusher wait on the room just to the right of the transporter The reason is that the boarder won't have to walk much, and will save a fraction of a second transferring. This might not be much, but there are times when your opponent is transferring just when you are. So any advantage will give you an edge. The trick here is to get the boarder be the crew in the middle, since he would be basically on the platform and wouldn't need to walk.
Below is a table comparing the better crew with rush, based on a TLP 3. The best combination would be to have 3 Xin for the first boarder, and 3 crew with more than 10 for research for the subsequent transfers. The best research is that of Dong Zhuo and Zhuge Liang.
Remember that the rush charges instantly the room by that percentage of the reload. The skill hastens the reload by that percentage
Rush | Research | First Boarder | Boarders | ||
---|---|---|---|---|---|
Paralympic God | 55 | 4 | 0.56 | 6.19 | |
Xin | 50 | 10 | 0.64 | 5.10 | |
Captain | 50 | 9 | 0.66 | 5.27 | |
Liu Bei | 35 | 10 | 1.40 | 5.10 | |
Medusa | 30 | 13 | 1.58 | 4.61 | |
Cara | 30 | 10 | 1.75 | 5.10 | |
Dong Zhuo | 0 | 20 | 3.58 | 3.58 |