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Post by Zensi on Oct 23, 2016 20:03:19 GMT
MissilesNone | Increase Power By 1 | YourShipHasFullShield | Target Enemy Teleport | Enemy Teleport HP > 0% | Target Enemy Teleport | YourShipHasFullShield | Set Highest Character Damage | YourShipHasFullShield | Target Enemy Missiles | YourShipHasFullShield | Target Enemy AntiCraft Room | YourShipHasFullShield | Target Enemy Lasers | YourShipHasFullShield | Target Enemy Reactors | Your Ship HP < 50% | Set Highest Hull Damage | Your Ship HP < 50% | Target Enemy Reactors | Enemy Ship HP < 50% | Set Highest Hull Damage | Enemy Ship HP < 50% | Target Enemy Reactors |
None | Increase Power By 1 | Enemy Ship HP < 50% | Set Highest Hull Damage | Enemy Ship HP < 50% | Target Enemy Engines | Enemy Ship HP < 50% | Target Enemy Reactors | Enemy Teleport HP > 0% | Set Highest EMP | Enemy Teleport HP > 0% | Target Condition Room | None | Set Highest Hull Damage | None | Target Enemy Engines | None | Target Enemy Reactors |
Single Room TargetingNone | Set Maximum Power | YourShipHasFullShield | Target Enemy Lasers | YourShipHasFullShield | Target Enemy AntiCraft Room | YourShipHasFullShield | Target Enemy Medical Room | YourShipHasFullShield | Target Enemy Reactors | YourShipHasFullShield | Target Enemy Missiles | YourShipHasFullShield | Target Enemy Teleport | YourShipHasFullShield | Target Enemy Engines | YourShipHasFullShield | Target Enemy Missiles | YourShipHasFullShield | Target Enemy Shields | YourShipHasFullShield | Target Enemy Teleport |
Anti AirCraftEnemy Craft Count > 0 | Set Maximum Power | None | Set Minimum Power |
HangarWith power management Your Reactor HP < 50% | Decrease Power By 1 | Your Ship HP < 50% | Set Minimum Power | None | Increase Power By 1 | None | Set Cheapest Items | YourShipHasFullShield | Target Enemy Medical Room | YourShipHasFullShield | Target Enemy AntiCraft Room | YourShipHasFullShield | Target Enemy Engines | YourShipHasFullShield | Target Enemy Lasers | YourShipHasFullShield | Target Enemy Reactors |
Other ideasShoots at hangar only if crafts launch None | Set Maximum Power | None | Target Enemy Teleport | Enemy Craft Count > 0 | Target Enemy Hangar Room | Current HP < 100% | Target Enemy Medical Room |
Some triggers for power management- Any Enemy Room HP > 0%
- Your/Enemy AntiCraft/Missile/Reactor/Room HP > 0%
- Your/Enemy AntiCraft/Missile/Reactor/Room HP < 50%
- Your/Enemy AntiCraft/Missile/Reactor/Room HP < 100%
- Your/Enemy Ship has Active Shield
- Your/Enemy Ship has no Active Shield
- Your/Enemy ShipHasFullShield
- Your/Enemy Ship HP
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Post by Zensi on Nov 1, 2016 20:56:57 GMT
I been trying Any Enemy Room HP > 0% and it seems to do better job at restoring power to a damaged room or when a reactor recovers
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