Post by Zensi on Sept 11, 2016 15:52:13 GMT
Naporlax, reminded me that research is expensive. Here is a copy of the research cost (time and gas/bux) to get a level. Please note this is an old version
gas cost | Ship Level | Research Time | Bux cost | ||
- | 1 | 0d 0h 5s | 50 | Allows up to 3 systems to be constructed simultaneously. | Advanced Engineering |
- | 1 | 0d 0h 10s | 250 | Allows up to 4 systems to be constructed simultaneously. | Advanced Engineering Lv2 |
- | 1 | 0d 0h 15s | 500 | Allows up to 5 systems to be constructed simultaneously. | Advanced Engineering Lv3 |
2,000 | 1 | 0d 2h 0s | 0 | Reduce character level up cost by 5 percent | Advanced Training Lv1 |
10,000 | 1 | 0d 12h 0s | 0 | Reduce character level up cost by 10 percent | Advanced Training Lv2 |
50,000 | 3 | 2d 0h 0s | 0 | Reduce character level up cost by 15 percent | Advanced Training Lv3 |
150,000 | 5 | 3d 0h 0s | 0 | Reduce character level up cost by 20 percent | Advanced Training Lv4 |
500,000 | 6 | 5d 0h 0s | 0 | Reduce character level up cost by 25 percent | Advanced Training Lv5 |
1,500,000 | 7 | 10d 0h 0s | 0 | Reduce character level up cost by 30 percent | Advanced Training Lv6 |
2,000,000 | 8 | 14d 0h 0s | 0 | Reduce character level up cost by 35 percent | Advanced Training Lv7 |
50,000 | 1 | 0d 12h 0s | 0 | Allow access to recruit better crew. | Beer |
200,000 | 5 | 0h 0s | 0 | Advanced Defender schematics can be developed to increase Defender combat effectiveness. | Defender Lv2 |
300,000 | 6 | 10d 0h 0s | 0 | Advanced Defender schematics can be developed to increase Defender combat effectiveness. | Defender Lv3 |
400,000 | 6 | 11d 0h 0s | 0 | Advanced Defender schematics can be developed to increase Defender combat effectiveness. | Defender Lv4 |
500,000 | 7 | 12d 0h 0s | 0 | Advanced Defender schematics can be developed to increase Defender combat effectiveness. | Defender Lv5 |
1,000,000 | 8 | 14d 0h 0s | 0 | Advanced Defender schematics can be developed to increase Defender combat effectiveness. | Defender Lv6 |
420,000 | 10 | 10d 0h 0s | 0 | Advanced Defender schematics can be developed to increase Defender combat effectiveness. | Defender Lv7 |
420,000 | 6 | 10d 0h 0s | 0 | Advanced Defender schematics can be developed to increase Defender combat effectiveness. | Defender Lv8 |
100,000 | 5 | 5d 0h 0s | 0 | Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability. | Interceptor Lv2 |
200,000 | 6 | 6d 0h 0s | 0 | Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability. | Interceptor Lv3 |
300,000 | 6 | 7d 0h 0s | 0 | Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability. | Interceptor Lv4 |
400,000 | 7 | 10d 0h 0s | 0 | Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability. | Interceptor Lv5 |
1,000,000 | 6 | 12d 0h 0s | 0 | Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability. | Interceptor Lv6 |
1,400,000 | 9 | 14d 0h 0s | 0 | Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability. | Interceptor Lv7 |
280,000 | 10 | 6d 0h 0s | 0 | Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability. | Interceptor Lv8 |
1,500,000 | 7 | 10d 0h 0s | 0 | Biolab engineers can increase the toxicity of neurotoxins in our warheads. | Jungler Lv6 |
2,000 | 1 | 0d 1h 0s | 0 | Recent chemical warfare discoveries have allowed us to fit neurotoxin gas to our warheads. | Jungler Missiles Lv1 |
12,500 | 1 | 0d 12h 0s | 0 | Biolab engineers can increase the toxicity of neurotoxins in our warheads. | Jungler Missiles Lv2 |
60,000 | 3 | 1d 0h 0s | 0 | Biolab engineers can increase the toxicity of neurotoxins in our warheads. | Jungler Missiles Lv3 |
180,000 | 5 | 3d 0h 0s | 0 | Biolab engineers can increase the toxicity of neurotoxins in our warheads. | Jungler Missiles Lv4 |
550,000 | 6 | 5d 0h 0s | 0 | Biolab engineers can increase the toxicity of neurotoxins in our warheads. | Jungler Missiles Lv5 |
- | 2 | 0d 0h 5s | 300 | Optional Technology. Allows your ship to be repainted from the Shipyard. | Nanotech Paint |
2,000 | 1 | 0d 1h 0s | 0 | Our scientists have come up with armour piercing warhead to allow missiles to directly damage enemy hull. | Penetrator Missiles |
12,500 | 3 | 0d 12h 0s | 0 | Upgrading the AP warhead to cause extra hull damage. | Penetrator Missiles Lv2 |
60,000 | 3 | 2d 0h 0s | 0 | Upgrading the AP warhead to cause extra hull damage. | Penetrator Missiles Lv3 |
180,000 | 5 | 3d 0h 0s | 0 | Upgrading the AP warhead to cause extra hull damage. | Penetrator Missiles Lv4 |
560,000 | 6 | 5d 0h 0s | 0 | Upgrading the AP warhead to cause extra hull damage. | Penetrator Missiles Lv5 |
1,000,000 | 8 | 10d 0h 0s | 0 | Upgrading the AP warhead to cause extra hull damage. | Penetrator Missiles Lv6 |
12,500 | 2 | 2d 0h 0s | 0 | You will be able to scan and view the inside of opponent's ships | Research the scanning ability |
12,500 | 1 | 0d 6h 0s | 0 | Improvements to the standard rocket warhead results in higher damage. | Rocket Lv2 |
35,000 | 3 | 1d 0h 0s | 0 | Improvements to the standard rocket warhead results in higher damage. | Rocket Lv3 |
125,000 | 5 | 3d 0h 0s | 0 | Improvements to the standard rocket warhead results in higher damage. | Rocket Lv4 |
375,000 | 6 | 5d 0h 0s | 0 | Improvements to the standard rocket warhead results in higher damage. | Rocket Lv5 |
1,000,000 | 7 | 10d 0h 0s | 0 | Improvements to the standard rocket warhead results in higher damage. | Rocket Lv6 |