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Post by neporlax on Sept 17, 2016 11:02:00 GMT
Something to think about with repair AI is the fact that their AI is probably still targeting the room. If you just send crew there to repair they wil stay and probably be slaughtered. I love opponents who keep sending crew into their shield room... It's like they are lining up to be killed. So.... To avoid that, I have been putting a final order on my AI, one of the "none" always works one that sends them off to another room once the problem is fixed. Usually a neighbouring room, like my engine room ( not as often targeted). They way they move away miss the next hit, then go back in and repair when needed.. Better than stating there and taking the hits along with the room. I also set a main room for my good weapons crew, and send them back to it after repairs, that way they keep your weapons bonus and stay out of the abattoir room. Anyway, it is worth thinking about what your crew do after the repair... Do you want them to stay in the room and be shot? If not, put an order at the end of AI that moves them away, best to somewhere useful.
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Post by Zensi on Sept 18, 2016 7:42:37 GMT
Neporlax, it is also important how they move in and out of the room. Exit stage right (or left for us, or the aft or rear of the ship) so they survive. If the crew has to walk all across the room to the bow, they'll die because of boarders or weapon's fire.
Love having a boarder on the hangar deck or fusion reactor (FRE), with the only entrance on the left. My guy gets several shots at them before they reach their station. Most times, they reach the their post just to die.
However, your point is very important. You want to make sure you have active crew until the end of the battle, who can repair a room fast and escape to safety. Depending on your opponent, he might loose interest in that room after being destroy, or pound it until you die.
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