Post by syraith on Jan 18, 2018 21:14:22 GMT
Armor may not seem important at lower levels but you will need it in the higher ones. You will be using every advantage you can get a hold of and armor is a big one. When you place armor make sure it can be used by more than one room and that it doesn't block access for the crew. Your crew is good but they are not superman and cannot walk through armor.
Armor can be placed all around a room but it can only protect while the flat face is against another flat face of the room. If placed on the very corner it has no effect. See below.
Too see how much affect your armor is giving a room, select the room, select "Upgrade" or "Profile" and it is at the top.
To get the most of your armor it is best to use the sandwich principal. Sometimes this cannot be possible due to the things you need on your ship and it's internal layout, but don't worry! The best layout for your ship is the one that suits your strategy, not someone else's. Just try to make the armor contact and protect as many rooms as you can.
This is an example of the sandwich principal. Rooms are sandwiched between the armor making the most use from it as both rooms receive the same full value of the attached armor.
This is an example of what NOT to do. (Lifts are included here)
1. This piece of armor is wasted because it is on the corner of a room.
2. These two armor blocks are protecting rooms but are blocking access to them.
3. This lift block is not serving any purpose.
4. Lift blocks only have to be the same height of the bottom block of a room.
This is the same ship cutout with the armor and lifts in the right place.
1. A piece of armor can be placed on top of a lift to give extra protection. This can be a bottleneck for crew members passing through between rooms. They only go through one at a time.
2. As in the first example, a single lift piece can be used to connect it to a room. Very handy in tight spots when you are running out of room.
3. Only the bottom corner of the room needs to be connect to lifts to access the level.
4. Notice no block is needed here. This is only a very basic introduction to armor and lifts. The best way to learn is experimenting with your ship layout. Just remember to keep it simple. Make sure your crew can get to vital rooms and protect the rooms that actually need it.
Armor can be placed all around a room but it can only protect while the flat face is against another flat face of the room. If placed on the very corner it has no effect. See below.
Too see how much affect your armor is giving a room, select the room, select "Upgrade" or "Profile" and it is at the top.
To get the most of your armor it is best to use the sandwich principal. Sometimes this cannot be possible due to the things you need on your ship and it's internal layout, but don't worry! The best layout for your ship is the one that suits your strategy, not someone else's. Just try to make the armor contact and protect as many rooms as you can.
This is an example of the sandwich principal. Rooms are sandwiched between the armor making the most use from it as both rooms receive the same full value of the attached armor.
This is an example of what NOT to do. (Lifts are included here)
1. This piece of armor is wasted because it is on the corner of a room.
2. These two armor blocks are protecting rooms but are blocking access to them.
3. This lift block is not serving any purpose.
4. Lift blocks only have to be the same height of the bottom block of a room.
This is the same ship cutout with the armor and lifts in the right place.
1. A piece of armor can be placed on top of a lift to give extra protection. This can be a bottleneck for crew members passing through between rooms. They only go through one at a time.
2. As in the first example, a single lift piece can be used to connect it to a room. Very handy in tight spots when you are running out of room.
3. Only the bottom corner of the room needs to be connect to lifts to access the level.
4. Notice no block is needed here. This is only a very basic introduction to armor and lifts. The best way to learn is experimenting with your ship layout. Just remember to keep it simple. Make sure your crew can get to vital rooms and protect the rooms that actually need it.