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Post by neporlax on Sept 14, 2016 11:40:15 GMT
Thought a thread on specific weapons might be an idea - this one is to talk about Missiles. Let's see if it works.
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Post by neporlax on Sept 14, 2016 11:41:53 GMT
I just noticed that you can build missiles in Both rooms at once (if you have two). Forgive my slowness but this means you have twice the build queue... Yay
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Post by neporlax on Sept 14, 2016 11:49:12 GMT
Also, any views on EMP missiles for stopping Teleports? I have done it a couple of times, but A) you have to be faster than their teleport ( so rush is good) B) if you miss it's not so good, so best to do with both missiles at once C) you need to follow up with lasers etc to kill/disable the room - though just delaying it can be helpful D) EMP is expensive E) it can distract a lot of firepower.. But if there game is teleport, it stops them too. But when it works, it can wreck even the Rocky fans strategy, he can't hurt you if he can't teleport. Has helped me beat a couple of heavy duty teleport players.
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Post by neporlax on Sept 23, 2016 9:29:04 GMT
Anyone know the details of what incenderys do? I am guessing they inflict fire damage on crew but what about systems?
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