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Post by Zensi on Sept 15, 2016 11:42:57 GMT
The doubt is whether to use penetrators or rockets. Rockets can kill the crew, but don't damage the hull (HP) until the room is destroyed. The penetrator don't kill the crew and damage on the hull directly. Below is a table that shows the values of each type. It is also shows the damage to a destroyed room. Something to consider is that your crew will also not be hurt by the penetrators, so you can take a room and survive the volleys. System refers to the rooms HP (the green bars?) SystemDamage | System | Hull | Character | Damaged to destroyed room |
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Penetrator Lv1 | 0.3 | 0.8 | 0 | 1.1 | Penetrator Lv2 | 0.3 | 0.9 | 0 | 1.2 | Penetrator Lv3 | 0.3 | 1 | 0 | 1.3 | Penetrator Lv4 | 0.3 | 1.1 | 0 | 1.4 | Penetrator Lv5 | 0.3 | 1.2 | 0 | 1.5 | Penetrator Lv6 | 0.3 | 1.3 | 0 | 1.6 |
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| Rocket Level 1 | 1 | 0 | 1 | 1 | Rocket Level 2 | 1.1 | 0 | 1 | 1.1 | Rocket Level 3 | 1.1 | 0 | 1.1 | 1.1 | Rocket Level 4 | 1.2 | 0 | 1.1 | 1.2 | Rocket Level 5 | 1.2 | 0 | 1.2 | 1.2 | Rocket Level 6 | 1.3 | 0 | 1.2 | 1.3 |
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Post by neporlax on Sept 24, 2016 9:55:30 GMT
Have they reduced the system damage of penetrators? Mine now says 0.3 system damage not 0.5 as I recall it being? If so that sucks.. You invest in a strategy and they change the rules... Anyway, it's ok, as long as they keep things in balance... So what are they going to do to reduce the impact of teleports.. The game is biased towards teleports !
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Post by syraith on Sept 24, 2016 11:12:46 GMT
Now with incinerator missiles, I need to completely rethink an AI system. I wish there was an AI command to "fire one missile - use ... item" but nothing that easy yet.
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Post by Zensi on Sept 24, 2016 19:42:35 GMT
Neporlax, thanks nice catch. Syraith, I have an idea, but only have scarlet 1. I'm getting 2 in a couple of days. Until then the AI doesn't really work well With this change, it seems they are closer match. However, that 0.3 difference adds to 1 in almost 3 shots. Can make the difference in a close battle, but fire…
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